The 9 Best Support Brawlers You Should Try Today
Support-class brawlers possess basic attacks and Signature abilities that grant teammates various buffs, such as HP recovery, healing, increased movement speed, increased damage, and shields. While weak on their own, they can be a crucial element of team victory when combined with their teammates. In this article, we’ll share the best Support Brawlers based on their win rates between March 3rd and 24th. Without further ado, let’s get started.

Best Support Brawlers:
Doug – Hot Dog
Unlike other long-range support brawlers, Doug is a close-range support brawler. He pairs well with tanks and damage dealers, and can engage them in front-line fights. His basic attack splashes the ground around him in a circle, dealing damage to enemies while simultaneously healing allies.
Using the gadgets Double Sausage or Extra Mustard, he can focus his next attack to deal double the damage but no healing, or double the healing but no damage respectively. When you are alone or your allies don’t need healing, Double Sausage’s double damage effect is better.

And when you are with the marksman or artillery brawlers, then you can use Extra Mustard to double heal them to join the frontline brawlers quickly. Also Read: Null’s Brawl with MEEPLE and OLLIE
With her Super ability, she gives herself or her ally a hot dog for 5 seconds. If the brawler carrying the hot dog dies during this time, they will respawn at that location with full HP. They also do not drop gems in Gem Grab mode or power cubes in Showdown mode.
His Star Power, Fast Food, grants a 3-second movement speed boost to the brawler who respawns with his Super. Doug’s basic attack only heals allies, not himself. By using his Self-Service Star Power, his basic attacks can heal both himself and allies.
Pam – Your Mother
Pam is Jessie’s mother and a support brawler. She throws nine pieces of scrap metal in a large cone. Due to her high bullet spread, she struggles to consistently damage brawlers at long range. However, at close range, she can deal high damage by landing most of her scrap metal pieces on the enemy. Due to her high HP, she can also engage in close combat.

His Super is a healing turret that heals himself and all teammates in the area he’s in, and continues to do so until the turret is destroyed. By equipping the Super Turret, he can increase his turret’s healing effect by 20%. When he uses the Pulse Modulator gadget, the turret emits a wave that instantly heals all teammates in the area for 1920 HP. By equipping the Mama’s Squeeze star power, the turret begins dealing damage per second to enemies in the area. Also Read: Download Nulls Brawl on PC Version: Your Ultimate Guide
When she activates her second gadget, Scrapsucker, her next attack will destroy enemy brawlers’ ammunition by 25% and restore her own by 50%. With the Mama’s Hug star power equipped, Pam heals herself and allies in a 4-tile area around her for 96 HP upon hitting enemy brawlers.
Gus – Lost
Gus attacks enemy brawlers with his balloons. Each hit fills his soul bar. When the bar is full, Gus’s next attack creates a soul in the enemy hit. He or his allies can collect this soul to restore some HP. A maximum of 10 souls can be present on the map. Using the Kooky Popper gadget will pop any uncollected souls, dealing 2000 damage to nearby enemy brawlers. Activating his second gadget, the Soul Switcher, instantly refills his soul bar, but this will cause Gus to lose 5% of his HP.

With his Super, Spooky Boy, Gus can grant himself or his teammates a shield that can absorb between 2600 and 5200 damage, depending on Gus’s level. His Super can pass through walls and obstacles when cast on a teammate. His Star Power, Health Bonanza, doubles the HP healed from spirits, while Spirit Animal increases the brawler’s damage by 25% for 5 seconds after receiving the shield. Also Read: Download Nulls Brawl for iOS Version
Ruffs – Colonel

Ruff fires two parallel lasers that can bounce off walls. Each laser is independent, and a bounce from one doesn’t affect the other. You can set the lasers to hit enemies behind cover. With his signature ability, he drops a supply that damages and knocks back enemy brawlers around him. He leaves behind a power boost. Ruff or his allies receive this power boost, increasing their damage by 20% and increasing their HP by 700.
A brawler can only receive one power boost, and if defeated, the power boost loses its effects. Additionally, only one power boost can be on the field at a time.
If the Air Superiority star power is equipped, his Super supply drop deals 120% extra damage and also destroys walls and obstacles around him. His second star power, Field Promotion, increases the maximum HP of allies within a 3.33 tile radius of Ruff by 30 every second. Also Read: Null’s Brawl with Shade and Juju
With the Take Cover gadget, Ruff throws three sandbags around him, which spread out in a triangle shape. Each sandbag’s HP is equal to 35% of Ruff’s HP. These sandbags block enemy brawlers’ attacks. Ruff can continue firing his laser pistol over the sandbags. His second gadget, Air Support, calls in an airstrike on the nearest enemy brawler and fires nine missiles around it, each dealing 1200 damage and knocking back the enemy on impact.
Kit – Meow
Kit attacks enemies at close range with his claws. While he has high movement speed and fast reload speed, he has low HP. However, this isn’t his primary strength. With his Super, he can jump and grab onto a brawler. If he jumps onto an enemy brawler, he grabs onto them for 2 seconds, dealing damage over time.

When an ally jumps on them, they cling to them for 10 seconds, healing over time. They also gain new basic attacks during this time. They launch balls of wool long distances, which explode after a while and deal very high damage. Their Overly Attached star power increases the duration of their clinging to a ally by 5 seconds. Using the Cheeseburger gadget instantly restores 40% of both their ally’s HP and the ally’s HP. Also Read: All Brawlers with HyperCharge in Brawl Stars
His second power is designed specifically for Showdown mode. While equipped, he gains double HP and damage from each power cube. When he uses his second gadget, Cardboard Box, he enters a cardboard box and becomes invisible for 5 seconds. If he remains stationary for this time, his Super ability recharges 100% faster.
Poco – El Mariachi
Poco plays the guitarrón, releasing a wave of music in a wide area, damaging all enemy brawlers around him. When Poco has the Da Capo star power equipped, his basic attacks also heal allies for 962 HP.

When she uses her signature ability, Encore, she sends out a larger wave of music, healing the HP of herself and all allies in a wider and longer area. With her Screeching Solo star power, she also deals 1520 damage to enemies.
The Tuning Fork gadget emits a musical wave in a 3-tile area around Poco, healing him and his allies for 740 HP per second, an effect that lasts for 5 seconds. The second gadget, Protective Tunes, removes all negative effects (shock, poison, slow, freeze, etc.) from Poco and his allies and grants them immunity to negative effects for the next 4 seconds.
Gray – Suspicious
Gray shoots enemies with finger gun bullets. He has long range and a fast reload speed. His signature ability, Dimensional Doors, creates a set of doors: one at his location and the other at the point where he aims his Super. He and his teammates can quickly teleport across distances using these doors. When a brawler teleports using these doors, the doors close and then open again after 3 seconds to teleport again.

With the New Perspective star power equipped, Gray regains 1320 HP each time he teleports. His second star power, Fake Injury, reduces damage taken by 50% when Gray is at full HP.
When she activates her Walking Cane gadget, her next attack throws a cane. This cane can pass through obstacles, and when it hits an enemy, it pulls them slightly toward Gray. When she uses her second gadget, Grand Piano, it leaves a mark on the ground and a grand piano falls. This deals damage in a 2-tile area, destroys walls and obstacles, and knocks back enemy brawlers.
Byron – Sensational
Byron has a very long attack range, fast reload speed, and normal movement speed. He fires non-piercing arrows that heal allies and deal damage over time to enemies. These effects are stackable.

With his signature ability, Full Treatment, Byron throws a bottle that explodes in a 2.67 tile area, simultaneously healing allies and dealing damage to enemies. While equipped, the Malaise star power reduces enemy brawlers’ HP regeneration and healing from all sources by 75%.
With the Injection Star Power equipped, Byron’s basic attack can pass through brawlers every 3.5 seconds. When he uses the Shot in the Arm gadget, he fires an arrow and heals himself for 1200 HP per second, an effect that lasts for 3 seconds. His second gadget, Booster Shots, allows Byron to fire three arrows simultaneously, each dealing 20% less damage and healing 40% less than a standard arrow.
Max – Speed is Mine
Max is a legendary brawler with a very fast movement speed, long attack range, and fast reload speed. He fires four bullets from his blaster, each dealing moderate damage. His Super ability increases the movement speed of himself and allies within a 4-tile radius for 4 seconds. In Brawl Ball mode, this Super is perfect for scoring goals.

Her first star power Super Charged allows her to charge her Super while moving, and the second star power Run n’ Gun reloads her ammo faster while moving. When she uses the Phase Shifter gadget, she dashes 3.33 tiles forward and becomes immune to all the damage she takes while dashing.
When he uses his second gadget, Sneaky Sneakers, he places a lightning bolt icon at his current location. After 3 seconds, he teleports back to the icon and regains any HP lost during that time.




